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UX-101 · Beginner program

UI/UX Design Foundations

Learn a complete design process by solving one small, believable product problem from research to test.

Recommended pace6–8 weeksWeekly study7–10 hrs/weekTuition$149 USDFormatSelf-paced
A product designer working at a laptop beside a wall of planning notes
EMPLOYER NETWORKPractical work designed for conversations with hiring teams.
US EMPLOYERSAGENCIESSMALL BUSINESSESNONPROFITSPartnership approach

Program overview

01

What this course is really about.

Good interface design begins before the interface. This course teaches you to define the problem, listen for evidence, organize information, sketch choices, build a coherent visual system, and test whether another person can use what you made.

You will not spend five weeks copying polished screens. Each visual choice must trace back to a user need, product constraint, or accessibility requirement.

The final case study documents how your thinking changed—not just how attractive the last screen became.

A good fit

This course is likely right for you if…

  • 01

    You are exploring UI/UX as a possible career and want a realistic first project.

  • 02

    You make websites or digital content but lack a repeatable design process.

  • 03

    You have tried Figma tutorials and still do not know what to do before or after the mockup.

What you’ll learn

02

What you should be able to do by the end.

Each outcome is practiced inside the weekly assignments and brought together in the final project.

01

Frame a useful design problem

Separate business requests from user problems, capture assumptions, and define what you need to learn.

02

Conduct lightweight research

Plan and run focused interviews, synthesize notes, and avoid turning guesses into fictional personas.

03

Model the experience

Create task flows, information structures, content priorities, and low-fidelity wireframes.

04

Build a readable interface

Use hierarchy, spacing, type, color, components, states, and basic accessibility principles.

05

Prototype and learn from people

Create a testable prototype, facilitate a usability session, identify patterns, and revise the work.

What the work looks like

Three outputs you will learn to build and explain.

These are working documents, not decorative portfolio screens. Each one connects to a weekly assignment and becomes part of the final project.

OUTPUT 01UX-101

Research evidence board

Separate observations from assumptions, then organize patterns around the decisions users are trying to make.

01Observed behavior02Open question03Design implication
OUTPUT 02UX-101

Complete task flow

Map the successful path together with errors, empty states, interruptions, and recovery.

01Entry point02Decision state03Recovery path
OUTPUT 03UX-101

Test and revision record

Show what people struggled with, what changed, and which questions still need evidence.

01Finding02Severity03Revision

Week by week

Your complete study plan.

The suggested schedule creates momentum without pretending life is predictable. Lessons remain available if you need more time.

Week 1

The problem behind the screen

Turn a vague product request into researchable questions.

+
LESSONS COVER
  • UX and UI roles
  • Problem framing
  • Assumptions
  • Research ethics
  • Interview planning
WEEKLY WORK

Deliverable: Research plan

Assessment: Design foundations exam

Week 2

People, tasks, and structure

Use evidence to organize a useful experience.

+
LESSONS COVER
  • Interview practice
  • Synthesis
  • Jobs and journeys
  • Information architecture
  • Task flows
WEEKLY WORK

Deliverable: Research synthesis and flow

Assessment: Research and IA exam

Week 3

Wireframes and interaction

Explore the structure before polishing it.

+
LESSONS COVER
  • Sketching
  • Hierarchy
  • Navigation
  • States and errors
  • Responsive thinking
WEEKLY WORK

Deliverable: Low-fidelity flow

Assessment: Interaction exam

Week 4

Visual interface systems

Create a restrained visual language that supports the content.

+
LESSONS COVER
  • Typography
  • Color and contrast
  • Spacing
  • Components
  • Accessibility basics
WEEKLY WORK

Deliverable: High-fidelity interface

Assessment: Visual design exam

Week 5

Prototype, test, revise

Put the work in front of people and document what changed.

+
LESSONS COVER
  • Interactive prototypes
  • Usability tasks
  • Facilitation
  • Issue severity
  • Case-study storytelling
WEEKLY WORK

Deliverable: Test report and case study

Assessment: Final product-design exam

Final practical project

A clearer appointment-booking experience

A community service loses potential customers during mobile appointment booking. You will investigate the problem and redesign the core flow without inventing features the evidence does not support.

What you will submit

  • Problem statement
  • Research plan and notes
  • Task flow
  • Wireframes
  • Component set
  • Clickable prototype
  • Usability findings
  • Portfolio case study
FINAL SUBMISSION
UX-101

A clearer appointment-booking experience

Prepared by
Your name
01Problem statement
02Research plan and notes
03Task flow
04Wireframes
05Component set

This preview shows the structure—not a fabricated student result.

How you’re assessed

You have to do the work—not just play the videos.

Your certificate records completed study and demonstrated understanding. It does not claim accreditation, licensure, or guaranteed employment.

1

Learn and practice

Read the lessons, study the examples, and complete the guided weekly deliverable.

2

Pass each section

Score at least 80% on every weekly exam. Explanations and retakes support mastery.

3

Finish the project

Use the capstone checklist and rubric to produce one connected body of work.

4

Receive the record

Unlock a numbered, verifiable certificate of completion after all requirements are met.

How the learning can be used

Where these skills show up.

These are realistic applications—not promises of a title, salary, client, or job offer.

At work

Junior UX designerJunior UI designerProduct design internWeb designerUX research assistant

In a business

Evaluate a website before rebuilding itBrief a designer with evidencePrototype an idea before developmentSpot usability and accessibility problemsRun a simple customer interview

Tuition

Straightforward pricing.

No subscription is proposed for launch. You will see the complete price before payment and the refund policy before enrollment.

BEGINNER PROGRAM · UX-101

UI/UX Design Foundations

$149USD
  • 6–8 weeks recommended pace
  • All written lessons and resources
  • Weekly section exams and retakes
  • Practical capstone project
  • Certificate of completion
Enroll nowPreview the classroom before enrollment →

Questions before you decide

Course FAQs

Is this course live or instructor-led?+

No. UI/UX Design Foundations is fully self-paced. The recommended schedule runs for 5 weeks, but you can slow down or move ahead as your time allows.

How do the exams work?+

Every week ends with a scored section exam. You need 80% to pass. After submitting, you can review explanations, return to the relevant lesson, and try again.

What does the certificate represent?+

It records that you completed the lessons, passed all section exams, and submitted the final practical project. It is a non-credit certificate of completion, not an academic degree or professional license.

How long will I have access?+

The proposed purchase includes ongoing access to the course materials and future corrections to the version you enrolled in. Final customer terms will confirm the exact access policy before paid enrollment opens.

Is the beginner level right for me?+

Choose Beginner if you are new to the field, have learned informally, or want to rebuild the basics in a clear order. No previous professional experience is assumed.